using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public partial class ExitPage
{
    private Button m_CancleButton;
    private Button m_ConfirmButton;

    protected override void InitailizedObj()
    {
        base.InitailizedObj();

        m_CancleButton = UIObj.transform.Find("Cancel").GetComponent<Button>();
        m_ConfirmButton = UIObj.transform.Find("Confirm").GetComponent<Button>();
    }
}
